Michael’s sealed IBM PC copy

> EXAMINE PLANETFALL

INFOCOM · 1983

Planetfall

MICHAEL’S HISTORY WITH THIS WORLD

Owned and played as a kidStill has the childhood boxHas an unsealed intact copyFavorite as a kidAI-enhanced recreation

CONDITION ASSESSMENT

FFine
Sealed

A sealed, attractive, sound copy with moderate visible wear.

Photo + owner inspection · not third-party certified

You begin as Ensign Seventh Class aboard the S.P.S. Feinstein, enduring the petty tyranny of Blather and wondering whether five generations of family service have brought you to this: polishing Deck Nine. Then the ship comes apart, the job stops being a joke, and a deserted planet asks everything of you. Steve Meretzky makes Resida funny, lonely, and increasingly desperate, but its great invention is Floyd: not a mechanism that assists the hero, but a companion who changes what being the hero means. This is the game that proved a parser could make a friendship feel real. For Michael, it is not merely an Infocom classic; it is one of the worlds that made this whole wall necessary.

THE ARCHIVE DRAWER

The world beyond the box.

Twenty-eight photographs. The sealed IBM PC grey box front and back; the 1983 folio edition that preceded it; the Solid Gold reissue for the Apple II; the folio manual across six of its pages; Michael’s Planetfall map; and fifteen feelies from Michael’s own package: the Special Assignment Task Force I.D. card, postcards from Nebulon, Accardia, and Ramos II, and Michael’s seven-page Stellar Patrol diary. The grey box shows a heavy shrink-wrap sheen across the poster and, on its back, the 55 Wheeler Street address Infocom used before it moved to CambridgePark Drive.

STILL RUNNING / A LIVING INFOCOM EXPERIMENT

The box stays closed.
This world does not.

Live interactive exhibit

Planetfall, re-imagined.

A five-minute assignment

> WHY OPEN THIS WORLD?

How could I make this incredible game feel richer, deeper, and more alive? My idea was to create an intelligent text parser and a "smart" narrator, one that understands everything you type. If your command advances the story, the original narrative remains intact. If not, the AI Narrator responds in a meaningful, often humorous way to keep you immersed. I preserved everything that makes Planetfall iconic: its characters, story, humor, and puzzles. Same game, more immersive.

The original game, still on duty.

The rooms, objects, inventory, scoring, saves, puzzles, and story logic have been rebuilt from scratch in a new, modern engine. When a command changes the game, the authored response and consequence remain exactly where they belong.

Meet a new, dynamic and responsive Floyd

In the original game, Floyd was a static character. Now, he is a dynamic and responsive companion who understands everything you type. Talk to him. Ask him to dance. Watch him interact with his environment.

START HERE / CONTINUE THERE

Full experience