Michael’s sealed IBM PC copy

> EXAMINE PLANETFALL

INFOCOM · 1983

Planetfall

MICHAEL’S HISTORY WITH THIS WORLD

Owned and played as a kidStill has the childhood boxHas an unsealed intact copyFavorite as a kidAI-enhanced recreation

A mop, a doomed planet, and Floyd—the moment a parser made thousands of players feel loss.

THE ARCHIVE DRAWER

The world beyond the box.

Open archival scans

Twenty-eight photographs, and very nearly the whole package. The sealed IBM PC grey box front and back; the 1983 folio edition that preceded it; the Solid Gold reissue for the Apple II; the folio manual across five of its pages; the InvisiClues map of Complex One and Complex Two; and the feelies themselves—the disk in its sleeve, the Special Assignment Task Force I.D. card issued to an Ensign 7th Class, the personal diary in an ensign’s handwriting, and postcards from Ramos II, Nebulon and Accardia. The map carries Infocom’s own joke on its reverse: an Emergency Last Will and Testament, which solemnly warns that the document is definitely not to be used for drawing a map of unauthorized terrain following successful Planetfall. The grey box shows a heavy shrink-wrap sheen across the poster and, on its back, the 55 Wheeler Street address Infocom used before it moved to CambridgePark Drive.

STILL RUNNING / A LIVING INFOCOM EXPERIMENT

The box stays closed.
This world does not.

A living Infocom experiment

Preserved worlds should still feel alive.

Planetfall.ai is a complete room-by-room, object-by-object reconstruction of the original world, performed by an intelligent narrator that understands your intent and brings Floyd, Blather, and the Ambassador to life.

THE POINT

The AI does not replace Steve Meretzky’s world. It inhabits the role of narrator—interpreting your intent, voicing the world, and making its characters responsive while preserving the authored game beneath it.

Because Floyd deserves more than preservation. He deserves to be met again.
Enter Planetfall.ai